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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class GeometryObject3D</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">GeometryObject3D <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
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<p></p>
 <span lang="ja">GeometryObject3D クラスは、オブジェクトのメッシュの定義を格納します。</span>
 <span lang="en">The GeometryObject3D class contains the mesh definition of an object.</span>
 <p></p>
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<div class="summaryTableTitle">Public Properties</div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#aabb">aabb</a> : <a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a>
<div class="summaryTableDescription">[read-only]
   <span lang="ja">ワールド指向ではなく、バウンディングボックスに位置づけられた軸を取得します。</span>
   <span lang="en">Returns an axis aligned bounding box, not world oriented.</span>
   
   </div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#boundingSphere">boundingSphere</a> : <a href="../math/BoundingSphere.html">BoundingSphere</a>
<div class="summaryTableDescription">[read-only]
  <span lang="ja">メッシュの境界となる球面の半径を二乗します。</span>
  <span lang="en">Radius square of the mesh bounding sphere</span>
  </div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dirty">dirty</a> : Boolean<div class="summaryTableDescription">
   
   </div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#faces">faces</a> : Array<div class="summaryTableDescription">
  <span lang="ja">メッシュの表面のための Face3D オブジェクトの配列です。</span>
  <span lang="en">An array of Face3D objects for the faces of the mesh.</span>
  </div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_ready">_ready</a> : Boolean = false<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ready">ready</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#vertices">vertices</a> : Array<div class="summaryTableDescription">
  <span lang="ja">頂点の配列です。</span>
  <span lang="en">An array of vertices.</span>
  </div>
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<th>&nbsp;</th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined&nbsp;by</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_aabb">_aabb</a> : <a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_aabbDirty">_aabbDirty</a> : Boolean = true<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_boundingSphere">_boundingSphere</a> : <a href="../math/BoundingSphere.html">BoundingSphere</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_boundingSphereDirty">_boundingSphereDirty</a> : Boolean = true<div class="summaryTableDescription"></div>
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<a class="signatureLink" href="#GeometryObject3D()">GeometryObject3D</a>()</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<a class="signatureLink" href="#clone()">clone</a>(parent:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a> = null):<a href="../proto/GeometryObject3D.html">GeometryObject3D</a>
</div>
<div class="summaryTableDescription">
   子のオブジェクトのクローンです。
   Clones this object.</div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<a class="signatureLink" href="#flipFaces()">flipFaces</a>():void</div>
<div class="summaryTableDescription">
   <span lang="ja">表面の屈曲を反転します。</span>
   <span lang="en">Flips the winding of faces.</span>
   </div>
</td><td class="summaryTableOwnerCol">GeometryObject3D</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
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<a class="signatureLink" href="#transformVertices()">transformVertices</a>(transformation:<a href="../math/Matrix3D.html">Matrix3D</a>):void</div>
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<a name="_aabb"></a>
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<td class="detailHeaderName">_aabb</td><td class="detailHeaderType">property</td>
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<code>protected var _aabb:<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></code>
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<a name="aabb"></a>
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<td class="detailHeaderName">aabb</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>aabb:<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></code>&nbsp;&nbsp;[read-only]<p>
   <span lang="ja">ワールド指向ではなく、バウンディングボックスに位置づけられた軸を取得します。</span>
   <span lang="en">Returns an axis aligned bounding box, not world oriented.</span>
   
   </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get aabb():<a href="../math/AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></code>
<br>
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<a name="_aabbDirty"></a>
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<td class="detailHeaderName">_aabbDirty</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var _aabbDirty:Boolean = true</code>
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<a name="_boundingSphere"></a>
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<td class="detailHeaderName">_boundingSphere</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var _boundingSphere:<a href="../math/BoundingSphere.html">BoundingSphere</a></code>
</div>
<a name="boundingSphere"></a>
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<td class="detailHeaderName">boundingSphere</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>boundingSphere:<a href="../math/BoundingSphere.html">BoundingSphere</a></code>&nbsp;&nbsp;[read-only]<p>
  <span lang="ja">メッシュの境界となる球面の半径を二乗します。</span>
  <span lang="en">Radius square of the mesh bounding sphere</span>
  </p><span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get boundingSphere():<a href="../math/BoundingSphere.html">BoundingSphere</a></code>
<br>
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<td class="detailHeaderName">_boundingSphereDirty</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var _boundingSphereDirty:Boolean = true</code>
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<td class="detailHeaderName">dirty</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var dirty:Boolean</code><p>
   
   </p></div>
<a name="faces"></a>
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<td class="detailHeaderName">faces</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public var faces:Array</code><p>
  <span lang="ja">メッシュの表面のための Face3D オブジェクトの配列です。</span>
  <span lang="en">An array of Face3D objects for the faces of the mesh.</span>
  </p></div>
<a name="_ready"></a>
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<td class="detailHeaderName">_ready</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>public var _ready:Boolean = false</code>
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<td class="detailHeaderName">ready</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<code>ready:Boolean</code>&nbsp;&nbsp;[read-write]<span class="label">Implementation</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get ready():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set ready(value:Boolean):void</code>
<br>
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<a name="vertices"></a>
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<td class="detailHeaderName">vertices</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td>
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<div class="detailBody">
<code>public var vertices:Array</code><p>
  <span lang="ja">頂点の配列です。</span>
  <span lang="en">An array of vertices.</span>
  </p></div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">Constructor detail</div>
<a name="GeometryObject3D()"></a>
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<td class="detailHeaderName">GeometryObject3D</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function GeometryObject3D()</code>
</div>
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<div class="detailSectionHeader">Method detail</div>
<a name="clone()"></a>
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<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td>
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<code>public function clone(parent:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a> = null):<a href="../proto/GeometryObject3D.html">GeometryObject3D</a></code><p>
   子のオブジェクトのクローンです。
   Clones this object.
   
   </p><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">parent</span>:<a href="../../objects/DisplayObject3D.html">DisplayObject3D</a></code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
<p></p>
<span class="label">Returns</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../proto/GeometryObject3D.html">GeometryObject3D</a></code> &mdash; 
                        The cloned GeometryObject3D.
   
                        
                     </td>
</tr>
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<a name="flipFaces()"></a>
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<tr>
<td class="detailHeaderName">flipFaces</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public function flipFaces():void</code><p>
   <span lang="ja">表面の屈曲を反転します。</span>
   <span lang="en">Flips the winding of faces.</span>
   </p></div>
<a name="transformVertices()"></a>
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<tr>
<td class="detailHeaderName">transformVertices</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<div class="detailBody">
<code>public function transformVertices(transformation:<a href="../math/Matrix3D.html">Matrix3D</a>):void</code><span class="label">Parameters</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">transformation</span>:<a href="../math/Matrix3D.html">Matrix3D</a></code></td>
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